VR Scene: The Net Dragon "VR Classroom"

In the application scenario and the user's market, China has a good chance to catch up with the United States and become the world's first mature VR market.

There used to be a company called "Second Life", which virtualized a world and turned people into virtual characters in the virtual world. Everyone can earn money by selling models or real estate, and some people earn a lot in it. money. Because of the influence of computing power, network bandwidth, etc., "Second Life" was dumped after burning a lot of money.

Wang Xiao, founder of Jiuhe Venture Capital, shared a story ten years ago.

Shiyi Shift, in his view of many investors who are concerned about VR (virtual reality), now with the development of VR field, the increase of bandwidth, the increase of computing power, through virtual reality technology, re-doing in virtual The exchange of goods and real estate in the world can be expected.

The game is undoubtedly the VR content application field that is now being sent to the public, and it will become the most competitive. "To develop in a deeper perspective of some industries" is a good choice. As Wang Xiao said, VR can be combined with many industries, such as education, real estate, tourism and other industries, and entrepreneurs are more likely to find opportunities. Moreover, in terms of market conditions, there have been cases that broke through the limitations of the test period and began commercialization attempts.

"In the field of VR, at the bottom of the technology accumulation, we may not be enough to break through the technical capabilities of the United States, but in the application scenario, the user's market, we have a good chance to catch up with the United States and become the first mature market. "Wang Xiao is optimistic."

Net Dragon "VR Classroom"

When the cat Kate jumps from the textbook to your "eyes" and talks to you in a vocal dialogue, what is done today is much more interesting than simply reading the textbook repeatedly.

How to use technology to break the limitations of time and space, let students talk and interact with cartoon characters in books anytime and anywhere, integrate English learning into real context and stimulate children's interest in learning. This is the brand of mobile application technology of NetDragon. Chuangqisi tried to achieve it through the VR English training classroom.

Chuangqisi focuses on the development of innovative technologies such as AR for streaming media and mobile applications. In 2014, NetDragon completed the acquisition of the Hong Kong technology company and applied its advantages in 3D and virtual reality technology. Innovative English learning model areas.

Liang Nianjian, who left Microsoft to join NetDragon a few years ago, is the trader of NetDragon's M&A strategy. Liang is now the vice chairman of Netlong Network and the CEO of Netlong Huayu Education, responsible for the overall strategy and daily development of Netlonghua Fishery Education. Operations, as well as the strategic planning and development of NetDragon's global education business.

He introduced that compared with many people nowadays, the situation of VR is not the same. In NetDragon's understanding of technology, VR and AR are together. "These two technologies have common points, but there are still some differences. Currently, it is VR. The future is AR."

VR and AR "fit" will be one of the basic technologies of NetDragon business ecosystem, which can support different services of NetDragon, not only education and training, but also games and entertainment. Therefore, after joining NetDragon, Liang Nianjian led a series of acquisitions of technology companies, including AR technology provider Hong Kong Chuangqisi, intelligent voice technology provider Chisheng Technology, and the world-renowned education brand Prometheus.

Liang Nianjian introduced that in the online education ecosystem built by Netlong Huayu Education, including hardware, software and services; the most basic is big data, there are many different technical support, such as AR, VR, audio and video technology, etc.; In terms of services, NetDragon acquired Promethean, a world-renowned education brand, focusing on providing classroom solutions, hoping to bring the best "classroom" solutions and user experience. Bringing users (schools and companies) to Huayu to help them interact and communicate.

“VR English Training Classroom” is a “Game and Virtual Reality Children's English Teaching Platform” product created by Huayu. It also provides learning kits for VR and AR technologies, applied to mobile phones and tablet devices, and cooperated with FLTRP to develop VR/ AR's digital learning products and teaching methods are applied to "Youyou International Children's English."

By applying the learning products on the teaching platform, the characters in the book will “striking on paper” to satisfy the children's rich imagination. As long as the mobile APP is used, the children's operations and reactions will be promptly fed back to the mobile device, and the system will respond intelligently. The cartoon image in the book can interact with the children's voices, animations, word cards, and Games and quizzes, etc.

Specific to the application of VR technology, Liang Nianjian does not agree that the application of VR/AR technology to the field of education and training is a matter of “gimmick” and “concept”. On the contrary, it is considered that this space will be very large, and the most critical aspect of VR application is in content. .

"You talk to hardware manufacturers, such as Samsung and HTC, they will tell you the key content. Therefore, people who have the ability to do will have applications." Liang Nianjian said.

In February of this year, the VR industry base jointly established by NetDragon and the Fujian Provincial Government was completed in Fujian, and began the ecological layout of VR industry, including VR developer platform, 3D material library, VR editor, VR information platform, VR. Talent training and the use of VR technology and the integration of traditional areas such as games, education, and tourism.

In the VR base, there are more than 20,000 square meters of VR experience center, which is mainly divided into the competition experience zone, the 101VR immersive classroom experience zone, and the VR application experience zone. At present, the projects that can be experienced include the VR glasses display experience in the competition area, the classroom experience of the 101VR immersive classroom, and the VR English training classroom and 99 home design in the VR application area.

Liang Nianjian introduced that NetDragon is now preparing for VR content, adopting two strategies, one is to develop by itself, and the other is to open the ecosystem and provide tools for partners to develop. “In the VR industry push, we believe that content is critical, so next we focus on content production.”

The professional threshold for VR content production is very high. According to the official introduction of NetDragon, they have built the world's largest, most complete, high-quality 3D material library, and this material library is still improving.

“We feel that big companies have the ability to do their own content, but small companies don’t have so many resources. So we’ve made a 3D library that makes it easier and less time-consuming to find the material we need, and then give the user A VR editor can create the required VR content in a few simple steps. This is a 'content factory' that provides raw materials and tools to help our partners to do content and help them use the lowest price or the fastest time. Make content. In addition, we will also provide training for VR talents, and all are free." Liang Nianjian said.

Only the quality content can create a sticky between the company and the user. In addition, they are still negotiating with some IP companies, and hope to purchase the copyright of some high-quality materials, such as Disney, MARVEL, etc., through cooperation to bring the characters in these works into the material.

The 101VR immersive classroom is one of the product ideas of Netlong Huayu Education in the application of VR technology.

On the morning of April 19th, the children of Futang Qiantang Primary School went to a special course “Interesting Food Chain”. Huayu brought VR technology into the classroom, and let the students really have a technology addiction.

Liang Nianjian said that VR teaching in the classroom is only part of Huayu's creation of “VR+Education”. VR+ education will bring breakthroughs from flat image reading to immersive experience. The systematic teaching resources constructed by Huayu will create a huge amount of resources for learners. The virtual environment involves various disciplines and relies on the cloud to apply a rich 3D educational resource library to different teaching environments.

"At present, VR content is limited in both games and educational applications. Why do we invest heavily in VR content construction? Because there is no content, it is difficult to apply, and there is no good application of VR hardware. It won't get up. This is the same as a smartphone," Liang Nianjian said.

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